New Digital Writing Spaces
In Trope we can see how a digital space can become a new signifying element in artistic works and also a new space for the creation of artistic works. This collaborative work is an island in the world of “Second Life.” It is because of this that it is such a creative work. In “Second Life” the player must create an avatar that represent her or himself in the game world. The player digitally represented inside the world. The work in Trope embraces this idea and use it to add significance to alot of the works.
A section of Trope resembles a cafe and has lounge chairs with floating books in front of them. These books hold the text of all the works in Trope. Reading these texts and then reading them in their creative setting makes the user very aware of the signifying strategies these authors are using. This can be seen in maze floating above the island. One might read the lounge book version and get the text but that is nothing like experiencig the text as a maze that envelops and guides the reader out. Trope shows the potential of a new digita writerly environment because after experiencing these works it is evdent that in this platform writers have a new range of signifing strategies and ways to control how the user interacts with the work.